Blockbench Reference Docs
    Preparing search index...

    Utility to render the current viewport into a buffer, where each pixel contains the UV coords as well as which mesh and face was hit

    Index

    Constructors

    Methods

    • Parameters

      • coord_x: number
      • coord_y: number

      Returns { face_index: number; object: Mesh; uv: Vector2 }

    • Parameters

      • meshes: Mesh<BufferGeometry, Material | Material[]>[]

      Returns this

    Properties

    meshes: Mesh<BufferGeometry, Material | Material[]>[]
    pixel_buffer: Float32Array
    preview: Preview
    render_target: WebGLRenderTarget